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cover

3Ds Max 4 Bible
by Kelly L. Murdock
Paperback - 1253 pages Bk&Cd-Rom edition (August 2001)
Hungry Minds, Inc; ISBN: 0764535846

MAX 4 Bible does an excellent job of explaining sometimes quite complex technical matters in an easy going and interesting way. Add to that, that it takes you through all the important areas and gives you explanations of all functions.


cover

Mastering the Art of Production with 3ds max 4

by Jason Busby, Michele Bousquet
Paperback - 512 pages 1st edition (October 17, 2001)
Delmar Publishers; ISBN: 0766834700

Model and animate an alien, a remote control, and a rover vehicle! Through hands-on, step-by-step tutorials and directly relevant discussions, Mastering the Art of Production with 3ds max 4 entices readers to participate in the process of taking a full 30-second animated commercial for a realistic...


cover

Modeling a Character in 3DS Max

by Paul Steed
Paperback - 350 pages Bk&Cd-Rom edition (July 30, 2001)
Wordware Publishing; ISBN: 1556228155

Whether you’re new to 3D Studio Max or you’re an experienced developer working on your next game, Modeling a Character in 3DS Max will be an indispensable addition to your Max book collection. Paul Steed, modeler and animator of characters seen in id Software’s Quake II and Quake III...


cover

Inside 3ds max 4
by Kim Lee
Paperback - 912 pages Bk&Cd-Rom edition (August 6, 2001)
New Riders Publishing; ISBN: 0735710945

Inside 3ds max 4 focuses on the information needs of intermediate to advanced professional users of the technology. It is NOT a book for beginners. As such, it does not cover basic functionalities. Rather, it explores changes in the program as well as more advanced functionalities and how they can assist the professional user in enhancing efficiency or output.


cover

3ds max 4 Ground Rules
by Michael Todd Peterson, Todd Peterson
Paperback - 672 pages Bk&Cd-Rom edition (May 16, 2001)
Delmar Publishers; ISBN: 0766837831

Providing examples, exercises, and tutorials, this book introduces the basic skills and principles related to the 3ds max Release 4 design and animation tools. Particular attention is given to techniques used in surface modeling, mapping materials, rendering, animating, and creating special...


cover

3Ds Max 4 Media Animation
by John P. Chismar
Paperback - 592 pages Bk&Cd-Rom edition (June 12, 2001)
New Riders Publishing; ISBN: 0735710597

Unlike many books trying to cover all things Max, 3ds max 4 Media Animation focuses on a specific use of the popular animation system from Discreet: creating opening graphics and logo animation for video.


cover

3ds max 4 Magic
by Sean Bonney, Marcus Richardson (Contributor), Michael Reiser (Contributor), Laurent Abecassis, Marcus Richards
Paperback - 320 pages Bk&Cd-Rom edition (May 15, 2001)
New Riders Publishing; ISBN: 0735710937

Diving into 3ds max 4 Magic is like immersing yourself in a pool of experience. Written by a montage of professional 3ds max users, 13 chapters cover everything from flowing water to asteroid impacts to using inverse kinematics for complex machinery, and more.


cover

3ds max 4 Fundamentals
by Ted Boardman
Paperback - 544 pages Bk&Cd-Rom edition (April 18, 2001)
New Riders Publishing; ISBN: 073571066X

The target audience for 3ds max 4 Fundamentals is users new to computer graphics and animation for whom 3ds max 4 is the tool of choice. Artists experienced with Max and wanting the scoop on the new features might be disappointed, but someone who doesn't know a storyboard from an x-axis will...


cover

Mastering 3ds max 4
by Cat Woods, Chris Murray (Illustrator), Jason Wiener (Illustrator)
Paperback - 953 pages Bk&Cd-Rom edition (August 2001)
Sybex; ISBN: 0782129382

A must-have for professional-level 3D modeling, animation, and rendering, 3D studio max 4 provides the tools to create the 3D characters and realistic animation as seen on TV, in games and films. You'll learn all about sculpting and texturizing characters, putting them into motion, lighting...


 



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