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3Ds
Max 4 Bible
by Kelly L. Murdock
Paperback - 1253 pages Bk&Cd-Rom edition (August 2001)
Hungry Minds, Inc; ISBN: 0764535846
MAX 4 Bible does an excellent job
of explaining sometimes quite complex technical matters in an easy
going and interesting way. Add to that, that it takes you through
all the important areas and gives you explanations of all functions.
Mastering the Art of Production with 3ds max 4
by Jason Busby, Michele Bousquet
Paperback - 512 pages 1st edition (October 17, 2001)
Delmar Publishers; ISBN: 0766834700
Model and animate an alien, a remote control, and
a rover vehicle! Through hands-on, step-by-step tutorials and directly
relevant discussions, Mastering the Art of Production with 3ds max
4 entices readers to participate in the process of taking a full
30-second animated commercial for a realistic...
Modeling a Character in 3DS Max
by Paul Steed
Paperback - 350 pages Bk&Cd-Rom edition (July 30, 2001)
Wordware Publishing; ISBN: 1556228155
Whether you’re new to 3D Studio Max or you’re an
experienced developer working on your next game, Modeling a Character
in 3DS Max will be an indispensable addition to your Max book collection.
Paul Steed, modeler and animator of characters seen in id Software’s
Quake II and Quake III...
Inside
3ds max 4
by Kim Lee
Paperback - 912 pages Bk&Cd-Rom edition (August 6, 2001)
New Riders Publishing; ISBN: 0735710945
Inside 3ds max 4 focuses on the information needs
of intermediate to advanced professional users of the technology.
It is NOT a book for beginners. As such, it does not cover basic
functionalities. Rather, it explores changes in the program as well
as more advanced functionalities and how they can assist the professional
user in enhancing efficiency or output.
3ds
max 4 Ground Rules
by Michael Todd Peterson, Todd Peterson
Paperback - 672 pages Bk&Cd-Rom edition (May 16, 2001)
Delmar Publishers; ISBN: 0766837831
Providing examples, exercises, and tutorials, this
book introduces the basic skills and principles related to the 3ds
max Release 4 design and animation tools. Particular attention is
given to techniques used in surface modeling, mapping materials,
rendering, animating, and creating special...
3Ds
Max 4 Media Animation
by John P. Chismar
Paperback - 592 pages Bk&Cd-Rom edition (June 12, 2001)
New Riders Publishing; ISBN: 0735710597
Unlike many books trying to cover all things Max,
3ds max 4 Media Animation focuses on a specific use of the popular
animation system from Discreet: creating opening graphics and logo
animation for video.
3ds
max 4 Magic
by Sean Bonney, Marcus Richardson (Contributor), Michael Reiser
(Contributor), Laurent Abecassis, Marcus Richards
Paperback - 320 pages Bk&Cd-Rom edition (May 15, 2001)
New Riders Publishing; ISBN: 0735710937
Diving into 3ds max 4 Magic is like immersing yourself
in a pool of experience. Written by a montage of professional 3ds
max users, 13 chapters cover everything from flowing water to asteroid
impacts to using inverse kinematics for complex machinery, and more.
3ds
max 4 Fundamentals
by Ted Boardman
Paperback - 544 pages Bk&Cd-Rom edition (April 18, 2001)
New Riders Publishing; ISBN: 073571066X
The target audience for 3ds max 4 Fundamentals
is users new to computer graphics and animation for whom 3ds max
4 is the tool of choice. Artists experienced with Max and wanting
the scoop on the new features might be disappointed, but someone
who doesn't know a storyboard from an x-axis will...
Mastering 3ds max 4
by Cat Woods, Chris Murray (Illustrator), Jason Wiener (Illustrator)
Paperback - 953 pages Bk&Cd-Rom edition (August 2001)
Sybex; ISBN: 0782129382
A must-have for professional-level 3D modeling,
animation, and rendering, 3D studio max 4 provides the tools to
create the 3D characters and realistic animation as seen on TV,
in games and films. You'll learn all about sculpting and texturizing
characters, putting them into motion, lighting...
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