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Maya Character Animation
by Jaejin Choi
Paperback: 832 pages ; Book and CD-ROM
edition (December 16, 2002)
Sybex; ISBN: 0782141714
Maya Character Animation is a one-of-a-kind
book featuring more than 800 pages of full-color, step-by-step,
heavily illustrated Maya instruction. It was written with
beginning and intermediate Maya animators in mind--students
and professionals who have already familiarized themselves
with the Maya interface and basic Maya techniques. Topics
covered include subdivision and polygon modeling, subdivision
surface mapping, subdivision surface character modeling, NURBS
modeling, facial expression,.
MEL
Scripting for Maya Animators
by Mark R. Wilkins, Chris Kazmier
Paperback - 520 pages (December 2002)
Morgan Kaufmann;ISBN: 1558608419
Learning how to unlock Maya's
powerful programming capabilities can be a daunting task if
you're not a programmer. Although the package's programming
language, MEL (Maya Embedded Language), is easy to learn,
virtually all available instruction assumes that the reader
has some programming background-that is, until now.
Maya:
Secrets of the Pros
by John Kundert-Gibbs
Paperback - 384 pages Book and CD-ROM edition (July 22, 2002)
Sybex; ISBN: 0782140556
Maya: Secrets of the Pros is an
all-new, full-color Maya book, from the authors of our best-selling
Mastering Maya 3 and a team of top-tier Maya veterans--pros
who've worked on everything from "Star Wars: Episode One"
to "Final Fantasy: The Spirits Within." Using detailed case-studies,
the authors reveal high-level secrets they've learned through
their real-world Maya experience.
Maya
X Bible
by Joe Spadaro (Author), Don Kim (Author)
Paperback -1244 pages; Book and CD-ROM edition (January 2003)
John Wiley & Sons; ISBN: 0764536451
* All the information needed
to create professional-quality 3D animations and visual effects
in Maya, the Alias * Wavefront/Silicon Graphics software used
for special effects in movies such as Lord of the Rings: The
Fellowship of the Rings * Explains how to move a project from
concept to completion-an ideal quick-start alternative to
the fourteen volumes of official documentation * Covers everything
from interface basics and modeling to animation, character
setup, and effects * Concise tutorial allows the Maya user
to learn by doing with the help of behind-the-scenes production
examples from animated television programs * CD-ROM includes
sample models, scripts, shaders, and textures.
Maya Feature Creature Creations
by Todd Palamar
Paperback -376 pages Book and CD-ROM edition (July 2002)
Charles River Media; ISBN: 1584502258
The days of unrealistic, herky-jerky monsters,
aliens, and Godzillas are gone, thanks to the power of programs
like Maya. With this state-of-the-art application, you can
create fantastically real creatures to take on starring roles
or just traumatize other characters in a movie. Maya Feature
Creature Creations teaches the fundamentals of how to develop,
create, and implement your own next generation computer generated
character. Written for 3D artists and modelers of all levels
with a solid understanding of Maya, the book provides an easy-to-follow
process for building an anatomy based CG character with physics-driven,
elastic skin.
Maya Illuminated: Games
by Lane Daughtry, Brian Demong
Paperback - 232 pages (April 5, 2001)
Mesmer Press; ISBN: 0970753012
Maya Illuminated: Games is a comprehensive guide
to the powerful tools Maya gives you to create stunning game art.
Inside you’ll find exhaustive coverage of both Maya’s polygonal
modeling and UV mapping toolsets. Also covered is information on
character rigging and animation as they apply...
Mastering
Maya Complete 3
by John Kundert-Gibbs, Peter Lee, Perry Harovas
Paperback - 800 pages Book & Cd edition (March 2001)
Sybex; ISBN: 0782128351
Few computer animation systems are as comprehensive
as Alias|Wavefront's Maya. Version 3 is a massive package, and it
takes Mastering Maya 3 almost all of its 1,000 pages to cover the
program in depth. While this is not a book for Maya beginners, it
is certainly one that every Maya user should...
Mastering
Maya Complete 2
by Perry Harovas, Peter Lee, John L. Kundert-Gibbs
Paperback - 842 pages 1st & CDROM edition (January 2000)
Sybex; ISBN: 0782125212
Learning to use every aspect of Alias Wavefront's
Maya can be challenging. Maya is a powerful, complex tool, but some
artists devote themselves to using only one or two features, like
modeling, particle animation, lighting, or animation. The authors
of Mastering Maya Complete 2 have tried to cover...
Maya
2 Character Animation
by Nathan Vogel, Sherri Sheridan, Tim Coleman, Nathan Nogel
Paperback - 450 pages Bk&Cd Rom edition (December 22, 1999)
New Riders Publishing; ISBN: 0735708665
In Maya Character Animation, the technical details
of creating believable and engaging characters, from modeling and
texturing to adding bone structure and keyframes, are thoroughly
explored.
Digital
Effects Animation Using Maya
by Kian Bee Ng
Paperback - 550 pages Bk&Cd Rom edition (September 1, 1999)
Charles River Media; ISBN: 1886801371
Digital Effects Animation Using Maya takes an interesting
approach to animation effects by categorizing them in terms
of elements in nature: fire, water, air, and earth. It also
employs a fifth element, dynamics, which governs the movement
of the first four. Using these elements as a paradigm, the...
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